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Archaeology: where you help the professor find his glorious treasure before the Epic Spinning Ceiling of Death grinds him into mincemeat. |
Let's just think about the archaeological merits of these new modes. The game in fact begins with an introduction of our tireless professor and his faithful assistant, who, it proclaims, "are searching these ruins hoping to make great finds". Fantastic, you think. Great finds. That could mean, like, anything, not just treasure. And indeed, the next few images show our intrepid heroes looking through some rather unflashy rubble. It's nice to see that for once archaeology isn't all about the shiny stuff. That holds until you get to the actual game, where our professor starts locating gems and gold. So maybe it was just a nice thought.
(Just on a side note, the professor is a jerk in Versus Mode. If you get to the treasure first, he lounges back and throws gold happily in the air, rubbing it in that he's here and your opponent is not. If your opponent dies, he's quite eager to tell them that they "need to do better" or "need more practice". Yeah, he's totally in it for the money, not for the betterment of human knowledge, which makes you wonder if he's not actually a grave robber rather than an archaeologist.)
All in all, Tetris Plus is an entertaining game, but in terms of archaeology, it doesn't have much. Maybe there is a slight acknowledgment of the merits of non-shiny artifacts, but considering that the actual archaeology involves following a mysterious map and dodging around falling blocks in an old temple, the actual methodology might leave something to be desired.
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