When playing the limited free online version, I was frustrated by the game’s main format and the archaeological views the system represented. To solve the game, players visit various archaeological sites and must collect the artifacts from a list. At each site, objects are piled around simply waiting to be picked up. “Finding” these artifacts actually means clicking around the page until you identify the correct object. This strategy represents such incorrect archaeological techniques that it’s hard to know where to start analyzing. According to this game, archaeologists must go to sites and collect the artifacts they want most from a vast selection available from the site. In the game, no artifacts are broken and there is no process of analyzing these findings.
Overall, although this game does attempt to connect players to ancient cultures, the gameplay is fairly dry and incredibly boring. Herod’s Lost Tomb doesn’t even possess the draw of correctly portraying archaeological techniques. To me, this game was neither educational nor entertaining, and has nothing to offer its players.
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