There are many online games that are based on or inspired by ancient cultures. Some of these games establish digital worlds where viewers can experience early civilizations and learn from the past. Other games rely on adventure themes where romanticized archaeologists heroically chase down artifacts or answers to mysteries (preferably while wearing a stylish fedora…). This example, Jewel Quest, uses neither of these approaches toward online presentations of archaeology.
Jewel Quest is a simple online puzzle game where you arrange the jewels on the board into groups of three or more. For every match, the sand tiles under the jewels turn to gold and more jewels drop down to fill their places. Fighting the clock, the goal of the game is to turn every tile to gold and unlock the next level.
In many respects, this game includes hardly any archaeology at all. It requires no knowledge of the field of archaeology to succeed in the game and leaves the player with no additional information or understanding about ancient worlds or cultures. In fact, the entire premise of the game could be (and has been) recreated without form of archaeology. Harvest-Day, 4 Elements, and Fishdom 2 are all examples of other matching games easily available online. All three are perfectly addicting in their own rights and are nearly identical to Jewel Quest.
Since all of these games are so similar, they must each have their own special element to interest potential players—whether that enticement is through delicious looking fruits, a fantastical fairyland, an underwater world, or a daring archaeological adventure is completely flexible. I thought it was interesting that the majority of these puzzle games actually use some connection to adventure, treasure, or ancient cultures to draw their audience. (Cradle of Rome, Call of Atlantis, and Bejeweled 1 through 3 are only a handful of the games I found that easily fit in this category.)
It seems to me, that Jewel Quest’s success is built on the general public’s attraction to archaeology. However, most of these connections between Jewel Quest and archaeology (gold, jewels, and an Indiana Jones style archaeologist) are mostly exaggerated or completely false. This simplification of the role of archaeology reflects the public’s false perceptions about archaeology and ancient cultures.
Advertising Jewel Quest, MSN Games invites players to “Explore mysterious jungle ruins full of ancient artifacts and buried relics. But prepare to think fast and act carefully, because it takes more than luck to claim the Mayan gold!” In reality, most of these elements are limited or non-existent in the actual playing of Jewel Quest and are only there to spice up an ordinary matching game. However, something about this marketing ploy combined with the basic elements of Jewel Quest is successful—I know I for one, greatly enjoyed the process of “researching” Jewel Quest for this article and will probably continue playing!